Studio Johanna Seelemann

Studio Johanna Seelemann




2025    —    Soil Assembly



Soil Assembly is a multidisciplinary project that proposes a soil-centred design practice, drawing on speculative tools and other-than-human perspectives to imagine diegetic prototypes that care for, rather than extract from, the landscape. Developed in an eight-month mentorship with Fiona Raby, the project uses design, animation and sound to delve into unimaginable geological time and challenge our relationship with the land.

Initiated through conversations with farmers and soil scientists, the project began as a response to urgent issues of soil degradation, food production, and ecological responsibility.

Focusing on Iceland — where new soil continues to form through recent volcanic origin, yet large areas remain degraded after centuries of deforestation and overgrazing — it investigates how design can support long-term ecological regeneration. With access to geothermal and hydro energy, Iceland also provides the conditions for closed-loop, soil-detached cultivation systems that produce food without exhausting the land, and free the ground for soil restoration.

Soil Assembly is based on the understanding that soil and humans operate on vastly different timescales. While we move in biological time, soil unfolds in geological time. The resulting objects are pioneering machines: slow, multigenerational tools for soil regeneration.

The first typology envisages soil-detached cultivation environments powered by renewable energy — contained systems that grow food independently of the ground.

A second typology spans the landscape over the course of a hundred years, excluding human and sheep interference and redirecting the efforts of a mechanised culture towards reconstruction of soil.

A third typology, composed of layers of parent material, is placed within the landscape as monuments and sources of nourishment, dissolving and ecologically distributing over decades.

In collaboration with sound designer Áskell Harðarson, a sonic journey was created, tracing the genesis of soil through lava, ice, wind and water. Sounds for each object have been designed to soothe both humans and the ecosystem. Three of the eight objects are brought to life through animations created by Felix Hobrücker, which set the designs in geological time.

Concept, Design, Development

Johanna Seelemann


Conceptual Advisor

Fiona Raby


Animation

Felix Hobrücker


Sound Design

Áskell Harðarson


Sound Recordings

Magnús Bergsson


Voice

Þuríður Blær Jóhannsdóttir


Produced with the support of

Forecast platform by Skills e.V.
Supported by the Federal Government
Comissioner for Culture and the Media


Special Thanks to

Julia Brenner
Ólafur Gestur Arnals


Development assistance

Marc Goldbach
Laura Laipple
Lion Sanguinette


Image Credits

Felix Hobrücker
Robert Damisch
Camille Blake








Johanna Seelemann
Design Studio

Leipzig (DE) — Reykjavík (IS)
Hauptstrasse IX
DE-04416 Markkleeberg
 
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